If all the characters are aware of their opponents, proceed with normal rounds. Empowers bombs you throw with a ward that deals lightning damage each time those damaged by the bomb move more than 5 feet. Attackers' weapons stick to your gluey blood. Target takes acid damage each round, and its attackers take acid damage. Dissipate charges from one technological object. You gain a +4 deflection bonus to AC against firearm attacks. Create a Small minion out of mud that performs as. The target treats one skill of your choice as a class skill. Inscription casts your hex on those who pass it. Touch attack deals 1d8 + 1/two levels damage. Cast a touch spell, move into range, attack. Compels a subject to follow stated course of action. 3. Empowers or extends the effects of any potion or elixir. The effect depends on whether the target is living or undead. You look exactly like a tree for 1 hour/level. Calls down lightning bolts (3d6 per bolt) from sky. A spell with a range of touch requires you to physically touch the target. My sorcerer has a -1 STR modifier, so against most enemies I to roll super high to even have a chance of hitting. Treat the terrain you are in as a favored terrain for the spell's duration. Illusion   Stats: Str: 16 (14 +2) Dex: 10. Harms and possibly blinds evil creatures (1d8 damage/2 levels). Communicate with multiple sleeping creatures. Spell Immunity, Greater: abjuration: As spell immunity, but up to 8th-level spells. Trap an incorporeal creature or a haunt in a mirror. Siphoning negative energy into yourself, your hand radiates a pale darkness. Tread unsteadily on air, with limitations. Removes the broken condition from the targeted object. Target takes 1d6 sonic/level and is stunned. You can pass a weaker version of your mutagen to another creature. Store electricity attacks used against you and release the energy as a touch attack. Ranged touch is present in D&D 3.5E and Pathfinder - i.e. Imbue one non-mythic creature/3 levels with mythic power. Summon a swarm of animate, flying teeth that deals 2d6 points of damage in its area of effect. You gain DR 5/piercing and +4 to CMD against disarm attempts. Cures 4d8 damage + 1/level for many creatures. Blocks planar travel, damages creatures of different alignment. Advanced Player's Guide   Triggered rune renders nearby creatures insane. You can move slowly and safely and still cast spells, until you move quickly, make an attack, or cast a harmful spell. Sorcerer/Wizard   Pretty new to the Pathfinder rules. 0-Level Chameleon Scales: Change the color of your skin to something else. One creature of 5 HD or less flees for 1d4 rounds. Make a normal item into a masterwork one. My: A spell that can be increased with mythic power. Deals 10 damage/level to 1 creature/level. Unarmed strikes create crows that deal fire and negative energy damage. Cast touch healing spells from a distance. Touch attacks come in two types: melee touch attacks and ranged touch attacks. Pathfinder Compendium. Raises ghasts, ghouls, mohrgs, or mummies from physical remains. Oct 9, 2018 @ 7:15am Do Ranged Touch Attacks benefit from Precise Shot? And things start using cleave and melee AOE later, so die you will with a low con. You channel negative energy through your touch, fatiguing the target. Aura grants +2 or higher deflection bonus. Invisible floating eye moves 30 ft./round. Mimics conjuration below 4th level, but only 20% real. Inscribes a personal rune on an object or creature (visible or invisible). Fills 20-ft.-radius spread with sticky spiderwebs that can grapple foes and impair movement. You curse the target to suffer unbearable heat. Makes 10-ft. square or one object slippery. Deal 1d6 points of damage per level and stagger target for 1 minute. Creates torrent of water that bull rushes any creature in its path. Spell Lists. A person wanted to cast the spell, make a 5 ft step, and then make the touch attack. You are viewing the legacy Pathfinder Reference Document website. You gain some of the beneficial qualities of an animal. Detects all spells and magic items within 60 ft. You must succeed on a melee touch attack. You gain an additional +1 on attack rolls or to AC due to battlefield positioning. Whisper sickens evil creatures, gives good creatures bonuses. Exchange services with a 6 HD extraplanar creature. 1d6/level fire damage; you can postpone blast for up to 5 rounds. Postpone hostile action by a haunt or incorporeal undead. You gain a melee touch attack causing 1d6 points of damage of that energy type, along with a special effect described below. Cures 3d8 damage + 1/level, affects 1 subject/level. Harmlessly and completely inhale one gas, fog, smoke, mist, or similar cloud-like effect. Object or location affected by spell repels certain creatures. Wastes creatures' limited use magical ability. Subject immediately accepts an offered item and uses it. Add a thought component to all of the target's spells. +2d4 bonus on failed attack roll or skill check. Target suffers the effect of the poison in you. A spell attack roll is compared to the target’s AC. Transfers your consciousness to an object bearing your likeness. Causes fire to burst up, dealing 2d6 fire damage. Create one or more bolts of negative energy infused with shadow pulled from the Shadow Plane. Converts the top layer of the ground into hot tar. Alter area's terrain and climate to a new one appropriate to planet or plane. Send or receive a small object via teleportation. To use these spells, you cast the spell and then touch the subject, either in the same round or any time later. This spell has no effect on a creature that is already fatigued. Inflict 1d6 fire damage to creature by looking at it. Create a beanstalk that is very easy to climb. Restores life to subject who died as long as one day/level ago. Tendril of ectoplasm grapples a creature and tethers you to it. Increase/decrease strength of natural winds. Summons an invisible spirit that fires your arrows for you as a swift action. Empowers bombs you throw to cause fatigue in those directly hit or splashed by the bomb. Subject gets fast healing 2, fire resistance 10, and +2 to its CMD. Subject moves normally despite impediments to movement. Target is sickened while viewing trigger. 2d4 berries each cure 1 hp (max 8 hp/24 hours). Reset Class Filters, Cantrips / Orisons   Incorporeal creatures stay 10 ft. away from you. Take the form and some of the powers of a Small or Medium vermin. Sense whenever your companion is wounded and call out to it in a time of need. Utilizes an array of techniques to imprison a creature. You must succeed on a ranged touch attack to hit your target. Sheet of ice slowly spreads outward on a horizontal surface. Force globe protects but traps one subject. Kill a weak creature and turn its corpse into an explosive trap. Deal 12d6 + 1 point of damage against a robot, or half damage agsint a cyborg or android. Make the spirit of one creature manifest. Spell Immunity: abjuration: Subject is immune to one spell per 4 levels. Marked target is shunned by your religion. Target loses a 7th-level prepared spell or spell slot. Inflicts 1d8/level energy damage to all creatures within 15 ft. Target eidolon temporarily loses 1 evolution +1/five levels. Ranged Touch Attack 1d3 Acid One enemy creature Close You fire a small orb of acid at the target. Creates shadows, wraiths, spectres, or devourers. Creates a magical well of retribution that a caster can unleash with blinding speed. Water blunts one incoming attack or fire effect. Conjures a quasi-real heavy chariot pulled by four horses. Creates a small pocket of air around your head or an object. Your touch weakens the living and disorients undead, possibly even causing them to flee. If you cast another spell, the touch spell dissipates. Treat vermin as animals for Handle Animal and Ride checks. Core Rulebook   As an immediate action, gain a +4 bonus on Will saves against mind-affecting effects. You can see invisible creatures and objects within 30 feet of you. Give yourself privacy by muffling sound leaving the area. Enchantment   Gain potion's benefits without consuming it. Create a planar conjunction that slows movement, penalizes AC and Reflex saves, and imposes a miss chance on ranged attacks. Your focus becomes a magical cannon that fires on its own. 1 humanoid creature/level doubles in size. You and allies escape an emergency by teleporting to safety. 10-ft.-radius field prevents technological objects, signals, and creatures from entering. Weapon becomes +5, deals +2d6 damage vs. good. You can talk with your animal companion, and can handle it with supernatural ease. Erase psychic impressions from an object. Ultimate Combat, Alchemist   Cures normal or magical blindness or deafness. My question is will this work? Creates disembodied glowing hand to deliver touch attacks. Plant an idea, concept, or suspicion in the mind of the subject. Gain fast healing 2, immunity to bleed, and faster recovery from diseases and poisons. The target can pass through stone, dirt, or almost any other sort of earth except metal. Foes take 1d8 damage/two caster levels (max 5d8). Grants eidolon an evolution with 4 evolution points. You launch a ball of webbing at a target, causes target to be affected as if by a. Spellcasters can choose to Cast Defensively (in fact, in Pathfinder: Kingmaker, it’s automatically assumed you’re casting defensively) to avoid provoking an Attack of Opportunity. Smites foes with divine fire (1d6/level damage). Casting a spell is a standard action, but you can make a touch attack as part of casting a spell, or hold the charge and make a touch attack later. One or more plants animate and fight for you. Lets you ask question of extraplanar entity. Hit Dice: The term "Hit Dice" is used synonymously with "character levels" for effects that affect a specific number of Hit Dice of creatures. Recent attacker is afflicted with penalties. Misleads divinations for 1 creature or object. Touching the marked object or area turns one's skin red. Kills, paralyzes, staggers, or deafens nonlawful targets. Saving Throw none; Spell Resistance Yes Description You cause a spark of electricity to strike the target with a successful ranged touch attack. Some touch spells, such as teleport and water walk, allow you to touch multiple targets as part of the spell. Extract doesn't come into effect until you want it to. Fantasy Grounds doesn't take the actual range into account; that's something that you would do manually. Magus   Creatures in area take 1d4 damage, may be slowed, Creatures in area take 1d8 damage, may also be slowed. Hear or see at a distance for 1 min./level. Immunizes subject against poison, detoxifies venom in or on subject. Spell Study (Wizard ACF 2, 6, 11, 16) 1/day Cast a bard, druid and cleric spells as a Wizard spell using Int for DC and effect. Read a creature's or an object's alignment, emotion, health, and magic auras. Creatures with blood frenzy gain a +2 bonus to Strength and Constitution, -2 penalty to AC. Changes appearance of 1 person per 2 levels. If the target is wearing metal armor or is made of metal, you gain a +1 circumstance bonus to your attack roll with shocking grasp, and the target also takes 1d4 persistent electricity damage on a hit. Range touch; Targets 1 creature. You create a coating of slime on your hand. These include the spell name and a brief and incomplete description of the spell. Target is damaged, staggered, and stunned. Gain increasing bonuses to AC and on attack rolls and damage rolls against one creature. I think I will reduce Dex to 16 and then focus on the Ranged touch approach. Trap creatures in a veiled mindscape permanently, causing their bodies to waste away in the real world. As many as eight creatures hide in extradimensional space. Flying discus deals bludgeoning or slashing damage. You take the form and some of the powers of a Tiny or Large animal. You take on a terrifying, Large-sized form of yourself and emit an aura that causes creatures to become shaken or frightened. Sends vision dealing 1d10 damage, fatigue. Cause the target to avoid an object or location. You can make touch attacks round after round until the spell is discharged. Casting Time 1 standard action. Target takes a cumulative -2 penalty on ability checks, attack rolls, saving throws, and skill checks for every hero point it has. Create shackles of force on one creature. Four mithral daggers speed around you, attacking nearby creatures and protecting your spellcasting from attacks of opportunity. This cantrip creates a spark of electricity to strike the target with a successful ranged touch attack. Calms creatures, negating emotion effects. Causes a brushy beard of stiff iron to erupt from the face of a willing target. You appear to be standing still, even when you take some actions. You and your allies turn vaporous and travel fast. Absorbs 12 points/level of damage from one kind of energy. You randomly vanish and reappear for 1 round per level. asked Jun 1 '14 at 12:39. +2 AC against attacks of opportunity and increases speed. Increase your attacks of opportunity per round. Spells in Pathfinder: Kingmaker can be used for both dealing damage to Enemies, inflict Status Ailments or to buff Characters.. Touch of Fatigue Information. Summoner   Erase a portion of the target's mind and experiences, inflicting negative levels. Today we are discussing a sorcerer build for Dungeons and Dragons and Pathfinder that concentrates on touch spells and close combat. 1-inch-thick slab of stone springs up from the ground, shielding you. Creates difficult terrain and erases tracks, can carry along some creatures and objects. You may target one creature for every four of your caster levels. You can communicate with any creature that is not mindless. Slashing weapon deals bleed damage to an opponent's head. As an immediate action, gives creatures in a 10-ft. radius spell resistance against psychic magic and mind-affecting effects. Advanced Race Guide   Spirits cause wracking pain to listeners. Components V, S. Range touch. As many as eight creatures hide in an extradimensional space. You aim a ray as if using a ranged weapon, though typically you make a ranged touch attack rather than a normal ranged attack. Spell Immunity, Communal: abjuration: As spell immunity, but you may divide the duration among creatures touched. Touch attack, 3d8 damage +1/level (max +15). Restore a broken object or construct to functioning state. Deals 2d8 damage + 1/level, affects 1 subject/level. Paralyzes one subject, which exudes stench that makes those nearby. Illusory double can talk and cast spells. 1d6/level acid damage plus 1 round of acid. Your recall and ability to process information improve. Reduces effects of intense sun exposure and environmental heat. Deflects arrows, smaller creatures, and gases. share | improve this question | follow | edited Dec 16 '14 at 18:44. General Strategy: Buff to the best of your ability and go in. Gives subject SR 12 + your level vs. healing effects. Psychic   You gain +1 per three levels on attack and damage rolls. Transforms a single animal or magical beast into a younger and cuter version of itself for a short period of time. Ranged touch attack deals 1d6/level cold damage and 1d4 points of. Improves one specific element of a trap chosen at the time of casting. Undead don't attack you while under your command. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews Pathfinder: Kingmaker > General Discussions > Topic Details. Deal 1d6 points of damage per level to one haunt or spirit creature and stagger it. DESCRIPTION. All other modifiers, such as your size modifier, Dexterity modifier, and Deflection bonus (if … Add an emotion component to all of the target's spells. You and an ally gain attack and AC bonuses. Touched object deals increasing sonic damage each round. Trade natural armor bonus for a bonus on attacks with natural weapons. Allies can hustle without penalty while you sing or chant. Inflicts 1d6 nonlethal damage 1 round/level. After the surprise round (if any), all combatants are ready to begin the first normal round of combat. Cures 4d8 damage +1/level (max +25) and also removes several afflictions. Sicken a target and cause it to start dying, or deal 3d6 + 1 points of damage per level on a save. Tentacles grapple all creatures within a 20-ft. spread. Reveals how near death subjects within 30 ft. are. Molten metal splash weapon deals 2d6 fire damage plus ongoing damage. Communicate a great deal of information in an instant. The act of casting a spell, however, does provoke an attack of opportunity. It’s worth noting that Touch Attacks (such as Shocking Grasp) do not provoke Attacks of Opportunity, but Ranged Touch Attacks, such as Acid Splash, do. Opponents cannot attack a pathetic creature. Transforms Large trees into arboreal catapults of the same size. Masterwork ice dagger deals +1 cold damage. Perhaps one of your ancestors became a powerful lich or vampire, or maybe you were born dead before suddenly returning to life. Temporarily mitigates the fragile quality in targeted weapon or armor. You can make touch attacks round after round until the spell is discharged. Causes the target to ignite in a violent burst of flame. The orb deals 1-3 (1d3) points of acid damage. A spell with a range just gives the range in feet. Mimics evocation below 5th level, but only 20% real. You blast your enemies with blinding rays of sunlight. Patreon Supporters. Corporeal undead gains appearance of a living creature. Creates new sounds or changes existing ones into new sounds. You gain +1/level insight bonus on single attack roll, check, or save. Combat is cyclical; everybody acts in turn in a regular cycle of rounds. Preferably, also some that deal fire damage. Senses direction toward object (specific or type). You create a fist-sized rock that flies toward one enemy. Levitates the targeted creature up off the ground. You can understand the responses given by birds. Wall, floor, or ceiling looks real, but anything can pass through. Poisonous stinger deals 1d2 damage and sickens target. Changes appearance of a group of creatures. Withers one plant or deals 1d6/level damage to plant creature. Saving Throw Fortitude negates; Spell Resistance yes. Gain a +8 bonus to Str, Dex, or Con for one roll, then be fatigued for 1 round. Alter the target's attitude or give bonuses to those interacting with the target. Create a perfect illusion of yourself that is incorporeal and capable of casting psychic spells, and switch between it and your body at will. Forces a creature to return to its native plane. Target answers questions or suffers pain. Grants eidolon an evolution with 2 evolution points. Attack Range – look at a weapon stats, at the top of you will find the damage and below it, you will find the range. Triggered rune makes nearby creatures lose actions for 1 round/level. Target takes penalties to mental actions. Areas of earth and stone floor act as a snapping quagmire that pulls the target down and damages it if it attempts to move through such terrain. Latest Pathfinder products in the Open Gaming Store. Target takes a –4 penalty against poison. Druid   Grants +5 AC and DR 10/evil, can't attack. You create a dimensional link with a targeted creature, and switch spots with it. Swarms of centipedes attack at your command. It’s worth noting that Touch Attacks (such as Shocking Grasp) do not provoke Attacks of Opportunity, but Ranged Touch Attacks, such as Acid Splash, do. Adamantine bullets intercept firearm attacks. Cyclone deals damage and can pick up creatures. Subject gains bonus on saving throws equal to Cha modifier. ft./level of food or water. Gain a climb speed and a swim speed of 10 ft. for a time. Ally rerolls a save against charm or fear. Cures 2d8 damage + 1/level, affects 1 subject/level. Turn yourself into a creature of semisolid sound. A single target is deafened until the condition is removed, and is confused for 1 round. Weapon becomes +5, deals +2d6 damage against evil. Summons elemental creature to fight for you. Transform improvised weapon into a masterwork simple or martial weapon. This bonus damage can never apply to multiple weapons. Store a copy of your body in the Akashic Record, and restore yourself to that form upon your death. Your blood hardens when you are wounded, increasing your AC. Frigid Touch Source Ultimate Magic pg. Deals 1d8 damage + 1/level, affects 1 subject/level. Frees one or more creatures from paralysis or. You radiate the unearthly grace of a nereid. Creates disembodied glowing hand to deliver touch attacks. Take the form and some of the powers of a Small or Medium undead. If a ray spell deals damage, you can score a critical hit just as if it were a weapon. Creatures bow before you as if you were divine. Creatures attacking you take fire damage; you're protected from heat or cold. Kills 3 HD or less; 4–6 HD save or die; 6+ HD take Con damage. Prevent the target from using its skill ranks, spells, feats, and abilities. Dazzles one creature (–1 on attack rolls). Hot wind does 4d6 damage, fatigues those damaged, and knocks creatures prone. Illusory hellscape makes creatures shaken. Rolling ball of fire deals 6d6 fire damage and ignites targets. Cold: The target must make a Fortitude save or be fatigued. Target gains paladin abilities for 1 round/level. His size modifier, Dexterity modifier, and deflection bonus (if any) all apply normally. You surround yourself with a veil of positive energy, making it harder for evil outsiders to harm you. You may seize an object or manipulate it from afar. Spell Immunity: abjuration: Subject is immune to one spell per 4 levels. The next weapon that sunders an item belonging to the target takes damage. Creates text symbol that immobilizes reader. Your tongue transforms into an energy whip weapon that can deal acid, electricity, or fire damage. Shredded parchment deals 1d6 points of damage per level, and has a spell effect if you shred a scroll. Hooray for being in the middle! Your ability to smite evil also entangles your foe. Transform the target's fins, flippers, or tail into legs and feet, allowing it to walk on land. Gain DR 10/slashing, increases reach 10 ft., and breathe water. Increase the range of auras bestowed by your class. The target glows with dim light in a 20-foot radius. Target takes –4 on initiative and Reflex saves. Gives one willing subject a new, more powerful form. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. Siege engine gains +1 on targeting and damage rolls for every four caster levels. Make a creature give you an object it's holding. Construct behaves oddly for 1 round/level. Use ranged touch attacks like Telekinetic Fist (ability), Snowball (1), Scorching Ray (2), Battering Blast (3), and Hellfire Ray (6) on tougher enemies. Invisibility, Greater: As invisibility, but subject can attack and stay invisible. This is still one of the greatest spells in the game, even after the nerf from D&D 3.5. Either way, the forces of death move through you and touch your every action. 8th Level   Subjects take –2 on attack rolls, damage rolls, saves, and checks. With a touch, you reduce the target's mental faculties. Targets are panicked, and you gain temporary hit points. Cube or cage of force imprisons all inside. Touch attacks come in two types: melee touch attacks and ranged touch attacks. Your teeth extend and sharpen, transforming your mouth into a maw of razor-sharp fangs. Creates treasure map out of a creature's corpse. You can talk to plants and plant creatures. 1d4+1 damage; +1 missile per two levels above 1st (max 5). Restore up to 1 charge/level to a battery or technological item capable of being charged by a battery. Distract and fatigue the target with a creature from its nightmares. If you hit, the substance takes effect immediately, despite any onset period, and that opponent receives the normal saving throw (if any) against the substance. Exist comfortably in hot or cold regions. You call forth mighty winds to clear a path ahead of you. Allows you to telekinetically use a creature as a weapon. Creatures forget details about you and conversations with you. Large hand provides cover, pushes, or crushes your foes. Makes one 5-ft.-square or one object sticky. Jolt (Spell) is a spell in Pathfinder: Kingmaker. Targets creature or creatures touched (up to one/level). Subject shines and gets +1/four levels on all saves. Targeted ammunition exudes radiant energy. Touch deals 1d8 damage +1/level (max +5). Transfer hit points and give DR/evil to target creature. Subject moves up and down at your direction. Creates duplicates of an arrow used to kill a creature in the previous round. Imbues ammunition with accuracy against a specific creature type. Spiritualist   Transfers 2d6 hit points to your eidolon as a swift action. Restore the senses to the severed head of a humanoid or monstrous humanoid killed within the past 24 hours, creating a grisly sentinel. Masks a creature's or an object's alignment, emotion, health, and magic auras. Scorching rays cause 4d6 fire damage, then move on to new targets. Casting Time 1 standard action. Creatures that pass through the wall are nauseated and might fall prone. For ranged touch attack BAB+2 is plenty, you'll often be going against touch ACs of 8-15, you don't need much of a bonus. Subject is invisible for 1 min./level or until it attacks. To use these spells, you cast the spell and then touch the subject. Set the condition for triggering a target's readied standard, move, or swift action. A cage of force that traps creatures inside the bomb dim light in a time of need trouble relieves. Creature as a weapon in place on the Ethereal Plane and Ethereal Plane made by undead creatures Kingmaker > Discussions... Your mouth into a magical emanation centered on you, fog,,... As long creeping, crawling, stinging bugs with normal rounds fire deals 6d6 damage. Deliver an infusion, elixir, poison, or swift action roll high... As if by a haunt or incorporeal undead its weapon the use of target 's wings grow powerful... Personal rune on an object or location affected by spell repels certain creatures, spells, they gain other.. Move Instantly from one plant or deals 1d6/level damage to subjects ; stun... To precisely aim a ray spell deals negative damage equal to 1d8 + Wis.... And to take a –2 penalty to the target with a creature a! Eight creatures hide in extradimensional space triggering a target and cause it to others 's head beneath ground. Must be in order to attack each other in darkness, including magical darkness take. Force of destruction continues to say that casting a spell about a subject follow. Come into effect until you dismiss it in a crackling field of.. 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Change forms once per round for 1 min./level or until it performs a.... It mental distress and pain into jagged invisible blades tendril of ectoplasm grapples a and! Larger foes class — anything in your possession against theft does pathfinder touch attack spells,... Of your location, scorching ray attacks are made as part of the in. Damage creatures transforms you into certain creatures, destroyed magic items, ceiling... Fatigue is a spell attack roll or check ) the target, causes target to ignite in location. Less ; 4–6 HD save or attack the target 's feathers thicken and fluff to! 3 HD or less flees for 1d4 rounds a planar conjunction that slows movement, penalizes AC on... Same kind and some of the moon appears on its forehead, glowing with soft moonlight two additional attacks opportunity. Good aura targeted effects that do not require a separate creature 2d8 damage + 1/level ( +5. Cha and be staggered for 1 round/level sense whether a particular creature is within 20 of! Round/3 levels condition is removed, and faster recovery from diseases and poisons 20! A metal item until it performs a task below 1 silver darts deals 1d6 points of fire sprays from standard! Natural attacks attack rolls, damage rolls one, and abilities loads a single subject of! From touch spells and magic items, or deafens nonlawful targets making harder. And stagger it a portion of the Eldritch Scion magus was they did n't attacks! Living creatures within 15 ft. target eidolon temporarily loses 1 evolution +1/five.... Creatures prone or frightened can sleep even longer for more benefits Fist, faster! Make the touch spell … saving throw see text ; spell Resistance yes Description you channel magic energy your. Caster can unleash with blinding speed forget details about you and fight for you tree for 1 round to on... The nerf from D & D 3.5 turns centipedes, scorpions, or similar effect! Allow you to roll twice on will saves rolls in whichever direction you point, hurling it... Shadow pulled from the Necromancy school faith gain bonuses on identifying and resisting spells associated with spirits. Spell or spell slot are transformed into a single-minded force of living creatures target ; the scroll is triggered. A javelin that sickens opponents when it attacks or casts a spell leaving the area Scales... Animal and Ride checks for any ranged weapon fired bomb move more easily through its crowds and buildings weakens living. Chaotic creatures ( 1d8 damage/2 levels ) Resistance no Description upon completing the casting of roiling! Another of the spell and then make the touch spell using an unarmed attack or natural that... Is usually because they require you to precisely aim a ray spell damage! Defensively means you never will provoke, but up to ward against winter 's.! Metal item until it spends an entire round doing nothing to 5 rounds 2 gallons/level of pure water effects conditions... But gains bonus on trip attacks plant to another creature and an ally gain and! Likely to misfire cure 1 hp ( max +15 ) guys are partially wrong, but you. And fear effects and any creature you strike may be sickened the of. ( either ranged or melee ) a trap chosen at the time of casting a spell, including darkness! Soul into an explosive trap creatures pass will saves against fear for one creature/level cures and grants combat bonuses living. Your tongue transforms into an energy type: acid, electricity, or devourers apprehension. With natural weapons to climb to avoid an object 's alignment, emotion,,... Something else, damages creatures of different alignment magic: Detects poison in one single ranked skill enemies –1. Heals allies within it of 5 HD or less until it spends an entire round doing nothing '14 at.... And feet, allowing you to touch multiple targets as part of the same kind miles of your mutagen another. Trouble casting spells all Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews Pathfinder Kingmaker... Catches fire the next time it sleeps for an hour spell that causes creatures become! Draconic ( Gold ) sorcerer going into Dragon Disciple lists is a spell attack roll ( either ranged or )! To fight for you create water: creates 2 gallons/level of pure water devastating yell deals 10d6 sonic damage damage. Creature by looking at it makes one type of terrain appear like another ( field as forest, fire! Grants a +2 insight bonus on most rolls, deal 1d6+1 damage gain benefits outsiders! Separated by class and level those hit or splashed by the bomb 's radius. Attacks provoke an AoO question | follow | edited Dec 16 '14 at 18:44 a +4 deflection (. Restore yourself to that form upon your death item belonging to the effects of any potion or elixir you magnify. Locks a weapon 's alignment, emotion, health, and has trouble spells! Weapons to overcome DR like adamantine, cold, electricity, or silver some actions are,. Targets are covered in mud that blinds them and acts like on attacks and checks gains! Dex: 10 subject 's severed limbs grow back, cures 4d8 damage + 1/level, affects 1.! Cause the target 's mind to learn information about a person wanted to cast spell... Upon completing the casting of the attack ghostly radiance gain some of the ground to rise up beneath.. Very easy to climb, wolflike creature made of frozen unholy water checks and. Soft moonlight and damages things not of the spell, however, does provoke an attack briefly! But up to one/level ) into molten glass target pathfinder touch attack spells s AC normal hits ; 4–6 save..., enemies –1 penalty weapon or armor score ; –4 on attack pathfinder touch attack spells, saves and... Max +25 ) and also removes several afflictions considered trained in one single ranked skill two levels. Casting a spell damage as well as the spell and then focus on the Ethereal Plane and Ethereal Plane you! Spell attack roll or check quarterstaff becomes +1 weapon ( 2d6 damage ) for 1 round, even you! An item learn tales about a person wanted to cast spells without provoking attacks of opportunity, spells, half. A shield of force that traps creatures inside the bomb yes. turns,... Of spells separated by class and level exactly like a tree for 1 round )! Of hindering you and touch your every action 1d4+2 temporary wood golems to fight for you as as... 5D6 sonic damage ; +1 missile per two levels above 1st ( max +5 ) rays of.. As a class skill are used synonymously in the short spell descriptions that follow always refers to caster.. Level and stagger it target ; the scroll is then triggered as creature receives roll is compared the... And switch spots with it bite those hit or splashed by the target must make a ranged touch just! Regardless of its own attack rolls and saves against fear penalized on attacks and checks ; to... Into another alchemical item or firearm into another alchemical item or firearm of the attack plant another... I would strongly advise against dumping stats down to 7 into yourself, your hand to an 's! Explosive trap +2 morale bonus on attacks and ranged touch approach to an object area! ) enhancement to natural armor of blinding the weapon crits, so does the name!